| 1. | In this thesis , we propose several pre - computing and sampling strategies for walkthrough system rendering , natural surface rendering with real - world material and 3d texture , and rendering with global illumination effects respectively . we also introduce efficient rendering methods , which work with these pre - computing and sampling strategies , and perform real - time realistic image rendering successfully 本文在漫游系统绘制,物体表面复杂材质和3d纹理的绘制,全局光照模型绘制等领域提出了相应的预计算采样策略,以及快速的绘制方法,成功地实现了实时的高真实感图像绘制。 |